Taking Mom to knee surgery today, so a short post. I’ll be getting back into Affective Computing and working on that. I also need to think about how to proceed with the next chapter – I think it’s time to reveal Caroline’s history and how she got to be how she is.
I do want to post something on Microsoft’s Milo project (video here) as it’s very Alex-like, at least in the demo. I’ll have time tomorrow to dig deeper into this. (Full disclosure, I work as a v-dash for an MS vendor.) Of course, demos are controlled environments and the AI is only being asked questions which the developers know it can answer – whereas real techies, given the opportunity (as you can see here which they continue to take with WolframAlpha, with mixed results) will quickly find a system’s limits. Still, it’s an eerily interactive “person.” It should have occurred to me that the first use of an Alex-like persona wouldn’t be as a personal companion or assistant, but as game AI, if only because gamers are more likely to be accepting, even demanding, of a human-like program – and willing to pay the premium price for it.